home *** CD-ROM | disk | FTP | other *** search
- Path: ifi.uio.no!usenet
- From: ludvigp@ifi.uio.no (Ludvig Pedersen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: doubling pixels horizontally
- Date: 6 Mar 1996 18:52:30 GMT
- Organization: Dept. of Informatics, University of Oslo, Norway
- Message-ID: <914.6639T1064T2157@ifi.uio.no>
- References: <782.6637T801T2378@dk-online.dk> <784.6637T1302T1269@ifi.uio.no> <4hhk6k$5s6@sunsystem5.informatik.tu-muenchen.de>
- NNTP-Posting-Host: gymir.ifi.uio.no
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- >|> >MakeVPort() where called. When ChangeScreenBuffer is called the other two
- >|> >is not called. So what I think happens when you call ChangeVPBitMap() is
- >|> >that i updates the actual copperlist directly, and this is faaasst
- >|> >compared to the old way
- >|> >(before OS3+ ) of multi-buffering!
- >So does this include the change to a new ucopl or not ?
- >|> >btw. I also found out that NemacIV use ChangeScreenBuffer() - way to
- >|> >go!!!
- >|>
- >|> hmm...ok, I'll look at it. Thanks! :-)
- >Ludde, do you poke in to system-coplists to get ghost laced ?
-
- I only made 2x2 without sprite-dithering (only pixel height doubling).
- So I didnt change the copper realtime.
-
- Then I handled the projected over to Patrick H. ;-), he have made the
- sprite-dithering version.
-
- Ask him for details. (patrick.hanevold@login.eunet.no)
-
-
-
-
- <sb>Ludde - Amiga Demo Coder
- <sb>Virtual Reality & Official Be developer
- <sb>ludvigp@ifi.uio.no
-
-